// hero.scene — render_status: live
3D Generalist and visualization artist crafting cinematic product renders, motion design, and immersive digital environments for brands that refuse to look ordinary.
// about.info
I'm a 3D graphic designer based between studios in Berlin and remote sets worldwide, obsessed with the moment a flat idea becomes a lit, textured, breathing scene.
Over the past eight years I've partnered with product studios, agencies, and independent brands to translate concepts into photoreal renders and motion pieces. My process blends technical precision — clean topology, physically accurate shading, production-ready rigs — with an art director's eye for mood, light, and story.
When I'm not inside a viewport, I'm scouting real-world materials and lighting references, because the best CGI always starts with an honest look at reality.
Featured on ArtStation, Behance, and 3D World Magazine.
Trusted by product studios and Fortune 500 marketing teams.
Optimized workflows for tight campaign deadlines.
// skills.data
A technical toolkit tuned for photoreal output and cinematic motion.
Hard-surface & organic modeling, retopology, and production-ready topology.
Physically-based lighting, HDRI compositing, Octane & Cycles pipelines.
Procedural & hand-painted PBR materials, Substance Painter workflows.
Character rigs, kinematic setups, and product motion choreography.
Title sequences, product films, and social-first motion content.
Unreal Engine visualization, WebGL previews, and AR-ready assets.
// portfolio.gallery
A curated set of renders, campaigns, and motion pieces.
// showreel.play
A frame-by-frame look at process, motion, and finished renders.
// services.offer
End-to-end 3D services, from concept sketch to final render.
Photoreal hero shots, exploded views, and 360° turntables for e-commerce and launch campaigns.
Stylized and realistic character modeling, rigging, and expression-ready facial setups.
Immersive world-building for games, archviz, and cinematic backdrops.
Title sequences, kinetic branding, and social-first animated content.
Optimized, interactive 3D assets for AR filters, configurators, and WebGL experiences.
Concept development and visual strategy for teams building a full campaign.
// workflow.pipeline
Every project moves through the same disciplined stages, start to final frame.
Discovery call, mood boards, and technical scoping to lock the creative direction.
Rough blockout for approval, then high-fidelity modeling and topology cleanup.
PBR material authoring and shader work tuned for the target render engine.
Studio lighting setups, camera passes, and final high-resolution render output.
Post-production polish, color grading, and delivery in every format you need.
// testimonials.log
A few words from studios and brands I've collaborated with.
// tools.stack
The production stack behind every render.
// contact.connect
Have a project in mind? Tell me about it and I'll reply within one business day.